![bird hunter wild wings edition full version bird hunter wild wings edition full version](https://www.wildwingoutfitters.com/wp-content/uploads/2018/03/wwo-logo-2x.png)
The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface.Ī safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player does not take fall damage from colliding at a shallow angle or a low enough speed. Additionally, speed is quickly lost from sharp changes in direction.ĭirectly hitting any surface while gliding too fast causes damage proportional to flight speed (although this may be calculated from another factor). Another flight method is using the Riptide-enchanted trident. Firework rockets can be used to increase speed. Losing altitude increases speed, and gaining altitude decreases speed. The player can aim their view around to turn or adjust their pitch. To fly, the player must press the jump key while falling, and the elytra spread apart like a beetle's elytra. They maintain their in-world texture design even when they're broken or enchanted. They are gray in color by default, but they adopt the design of any cape the player is wearing.
![bird hunter wild wings edition full version bird hunter wild wings edition full version](https://c8.alamy.com/comp/K1TEJH/illustration-of-a-wild-game-bird-hunter-with-rifle-shotgun-and-pheasant-K1TEJH.jpg)
However, they were not able to achieve the same level of success again and finally shut down in early 2003 citing financial and staffing difficulties as the primary reasons. They followed up with many more hunting simulators and attempted to branch back into developing action games with titles such as the side scroller Duke Nukem: Manhattan Project.
![bird hunter wild wings edition full version bird hunter wild wings edition full version](http://i.ytimg.com/vi/EFy5zkKbILI/hqdefault.jpg)
The company relocated to a new office and increased the staff size significantly. Deer Hunter opened up an entirely new genre and spawned many sequels as well as copycats. Sunstorm finally made an industry name for itself when it developed the first hunting simulation game Deer Hunter in 1997. At this point, the company had approximately 6 full-time employees. The company enjoyed their original moderate success by developing add-ons for build engine first-person shooters such as Duke Nukem 3D, Blood, and Redneck Rampage. The majority of their titles were small-scale "value titles", priced between $20 and $30 as compared to the typical computer game that was priced at $50 at the time. Sunstorm Interactive is an American video game developer founded in 1995 by Anthony Campiti, which specialized in hunting simulators and first-person shooters.